Doom 2016 Enemy spawn management

This is a tutorial I made to help players and creators that use the Doom 2016 snapmap. The tutorial goes over some of the issues I ran into when I was building my level such as when enemies won’t spawn or will spawn one at a time.

Doom 2016 Keep Inventory

I made this tutorial to help Doom snapmap creators to make a keep inventory system that lets the players in their levels keep their weapons, and upgrades upon death. I wanted to make this video after I ran into issues with it when I was building my level and had to go searching for an answer and not finding what was wrong with mine for a while. This system is taken straight from the snapmap level that I had made.

Doom 2016 Snapmap

Milestone Videos Playlist

Preproduction / Level Design Document (LDD)

Milestone Schedule

This Doom 2016 snapmap level was the first level I had built using the snapmap. It was a fun experience and I would recommend it to anyone who is into level design and system design because the amount of control that they give you allows you to make some really great things. I was sad to hear that Doom Eternal was not going to be getting a snapmap. I had a lot of issues with the editor but I think most of them were because of my computer. These issues caused me to have to run the game in a windowed mode in order for the game to not crash when I would go to test out the level. The level should be under the tag UAT if you want to go search it up and play it for yourself. If you have trouble finding it please let me know because I would be more than happy to help anyone All of the coding for the level I had done in engine with the visual scripting that the editor allows for. I had built room encounters with different styles of encounters to try out the different types of enemy spawns.