Terraria Golf Course

Milestone Video Playlist

Preproduction / Level Design Document (LDD)

Milestone Schedule

With the Journey’s End update to Terraria the developers added in Journey Mode I decided to make a golf course in the game that follows the player’s journey through the game. I still haven’t finished up the course yet but I am still planning on it so I can change this and add it when I finally finish it. Currently here I have a tutorial for building an elevator in the game that I ended up using in my level in order to have a self retrieving ball machine on the plinko hole that I had made. In the Terraria golf course, I made the course represent the different styles of the bosses so the player can see the progression of the “story” The plinko hole is supposed to be a representation of the mechanical bosses.

I have had a lot of issues with building this project because I keep hitting walls for my creativity for what to do with the holes.

Doom 2016 Enemy spawn management

This is a tutorial I made to help players and creators that use the Doom 2016 snapmap. The tutorial goes over some of the issues I ran into when I was building my level such as when enemies won’t spawn or will spawn one at a time.

Doom 2016 Keep Inventory

I made this tutorial to help Doom snapmap creators to make a keep inventory system that lets the players in their levels keep their weapons, and upgrades upon death. I wanted to make this video after I ran into issues with it when I was building my level and had to go searching for an answer and not finding what was wrong with mine for a while. This system is taken straight from the snapmap level that I had made.