I decided to write down a character idea that I had for League of Legends. The character is a more necromancer style support. The character is originally a priestess or something of the similar from the Blessed Isles but after the cataclysm that created the Shadow Isles, their soul lingers. This is just a rough idea for the backstory/lore of the character. I also have not come up with a name for the character yet.
Personally, I like the first set for the W and the E and I like the second ult more than the first one. I came up with the idea for the second set of W and E because it seems like most of the characters in the game have a playstyle that doesn’t force them to heavily rely on being with another person. I also like the Camouflage more than I do the shield on the first E
______, the undead healer
Shadow isles necromancer type support that has an act for damage and healing
Any ____ marks are where her name would go.
Life Siphon: a small buff that grants the person impacted by this buff increased Life steal for 2-5 seconds based on ____’s level. Life Siphon does not stack multiple times. Getting it applied to you before the previous one ends just resets the buff’s timer.
P Health Pool. Any damage ____’s abilities deal to enemies give her Life Force. The amount of Life Force she gains increases with her Life steal percentage.
Any healing she does is based on how much Life Force the ability consumes.
____ loses all Life Force when she dies.
Q: A skill shot (similar to an Ezreal Q) that when hitting enemy champions deals physical damage.
If the Skillshot would hit an Ally it consumes Life Force to heal that ally champion
Life Force gained is reduced by 50% on minions and monsters.
For her W and E, I so far have two different ideas. One makes it so she has to play around another player so she is forced more as a support and the other is a kit that can make her stand alone.
1st Set:
W. Consumes Life Force so that you and your tethered ally both gain some HP. The tethered ally then gains Life Siphon. While not tethered to an ally the ability will heal you and grants you a small speed increase and Life Siphon.
E. ____ Tethers herself to an ally for 45 seconds. This tether can not be moved to another ally champion during that time. While tethered to an ally a small percentage of their damage (scales with rank) is converted into Life Force.
If you or the tethered ally leaves a set distance (around the length of active knight’s vow) the bonuses from the tether are not active.
The camouflage will only activate on you
W will only heal you
The tether looks sort of like Kalista’s. Both people have a small circle under them and a line that connects them when they are close enough for the effects to be active.
If the person you are tethered to dies then the cooldown of the ability is 50% refunded and the tether ends.
While tethered to an ally this ability swaps.
(This one is stuck between a shield or camouflage)
____ and the tethered ally both go into camouflage. (The camouflage has two different ideas currently)
1. The camouflage is toggled and while active rapidly drains your Life Force. When you are out of Life Force the camouflage ends.
2. The camouflage’s duration is short but has a second circle that is wider than the detection radius. While an enemy champion is within that second circle the duration of the ability doesn’t go down.
If you or the connected ally attacks or uses a damaging ability the camouflage ends. (This would go for either of the camouflages)
If your tethered ally is spotted while in camouflage the tether between you and them is not shown. Only the small circle appears under their player model. Vise versa. If the tethered ally leaves the active tether range while the camouflage is active the effect ends for them but not on you.
The shield gives you and the tethered ally a small shield and Life siphon.
2nd Set:
W. Targeted ability that can target either allies or enemies.
When targeting an enemy it damages the enemy and slows them for a short duration
When targeting an ally it consumes some Life Force and heals them and gives them Life Siphon.
E. ___ throws some of that good shadow isle mist which lingers in a set area for a couple of seconds (which increases based on rank) this mist poisons enemies that are inside of it. This poison scales with ad and Life steal. The poison does trigger your Life steal.
If an ally stands in the area they gain Rejuvenated (same as rejuvenation just without the movement speed increase) and Life Siphon.
If a champion is within the range of the impact their buff/debuff is applied for twice as long.
While they are standing in the area the buff/ debuff timer does not tick down.
R. So far I have two ideas for her ult. The second one is really strange but sort of the same concept as the First one:
____ consumes all of her Life Force on a recently dead ally champion and they revive to fight for 5/7.5/10 seconds. (This can not be used on yourself)
While they are revived they have a permanent Life Siphon buff applied to them.
Any damage the revived ally deals is gained as Life Force.
(Think old Yorick ult)
Second one:
____ pulls out the soul of an ally out of their body or their dead corpse. She can carry the soul for 5 seconds. During that time the ally can’t do anything and their body can’t be targeted or damaged. During those 5 seconds, she can go up to a dead enemy body and then implant the soul of the ally into the body. The ally then gains complete control of that champion as if they were brought back from the dead for a set amount of time that scales with the ability’s rank. They would have access to the champion’s items as well. After the set amount of time, the soul goes back to its own body.
Doing this consumes all of her Life Force and heals the corpse for that amount of hp