Doom 2016 Snapmap

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Preproduction / Level Design Document (LDD)

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This Doom 2016 snapmap level was the first level I had built using the snapmap. It was a fun experience and I would recommend it to anyone who is into level design and system design because the amount of control that they give you allows you to make some really great things. I was sad to hear that Doom Eternal was not going to be getting a snapmap. I had a lot of issues with the editor but I think most of them were because of my computer. These issues caused me to have to run the game in a windowed mode in order for the game to not crash when I would go to test out the level. The level should be under the tag UAT if you want to go search it up and play it for yourself. If you have trouble finding it please let me know because I would be more than happy to help anyone All of the coding for the level I had done in engine with the visual scripting that the editor allows for. I had built room encounters with different styles of encounters to try out the different types of enemy spawns.