Distance: Death Itself

Steam Workshop Link

Preproduction / Level Design Document (LDD)

Milestone Schedule

Distance is a racing game that involves car parkour. The LDD that I designed for the game goes over everything that I would need for making the level from a pacing map to the audience that the game and level is pushed towards. The LDD is off from what the end result ended up being. Mainly this was because I had never built or used the editor for long before and made the LDD with only a small amount of knowledge on the level. I still used the LDD as a reference as to what I wanted to do and tried to stick to my milestone schedule as best as I could. I can honestly say I am happy with the way the level has turned out. Sadly I have lost all of the progress videos that i had made for this level and only have the final outcome. I really enjoyed building in this editor and it gave me a nice ease of access. I didn’t have that many issues and any issues I did have I was able to find help on a discord server made for the game. My only real issue with any of the pieces in the editor is one of the ones that spawns the spikes in onto the track won’t work unless you have both the beginning and the end of the track places but it never said that anywhere so it wouldn’t work for me and ended up not being used in the level.